Little Amazons: Anatomy of a Group AI

šŸ“œ The Altered One’s Note: On the “Little Amazons”

Subject: Observation of Lamalha’s mercenaries, known as “The Little Amazons.”
Location: Nashkel Road, south of the Mines.
Research Status: Observation of a lamentable tactical stagnation.


šŸ“œ The Legacy: A Facade of Effectiveness




In my early years studying the tactical flows of the Sword Coast, I often crossed paths with these four viragos. They were said to be formidable, capable of bringing any iron convoy to a screeching halt. The reality, alas, was far more… predictable. For decades, their behavior followed an immutable, almost ritualistic pattern, dictated by an invisible force that scholars call “The Basic Code.”

Their greatest weakness? An absurd vulnerability to sensory manipulation spells. A simple Blindness spell was all it took for these elite warriors to lose all common sense, remaining rooted to the spot like pillars of salt in the middle of the battlefield.

Isolation: Their sisterly bonds seemed to exist only in their war cries. Once separated by a few yards of fog, they forgot the very existence of their companions, allowing any adventurer with even a modicum of cunning to “shatter” them one by one, far from any help.

Iron Discipline (Too Much Iron): Their mages and thieves remained prisoners of their original script slots. If their weapon happened to break due to the iron crisis, they sometimes continued to strike with the shards, ignoring the array of ranged weapons at their belts.

In short, Lamalha and his cronies were nothing more than scarecrows: terrifying to the peasants, but a mere formality for anyone who knew how to exploit the weaknesses in their clouded minds. This is where Forgotten Edge comes in. It’s no longer about altering their stats, but about restoring their will.


šŸ“œ The flaws: the illusion of a threat

“It is fascinating to see how a simple visual disturbance can reduce a predator to a state of dazed prey. My field observations have revealed such glaring deficiencies in their training that they have become an insult to the art of war.”

The Paradox of Blindness:
ā€œI’ve seen renowned mages cast Blindness on Maneira. Rather than melting into the shadows by instinct for survival—a reflex even a bookworm would possess—the thief would stand there, exposed, patiently waiting for the next magical projectile to end her torment. The lack of a reflexive reaction (Hide) to the loss of sight was their greatest flaw.ā€
The Severing of the Sisterhood Bond:
ā€œTheir rallying cries were nothing but hot air. By removing a single one of these women with a mind charm (thanks, Algernon), you could lead her to the other side of the map without any of her sisters batting an eye. Their inability to communicate over distance (Shout) or to regroup organically created isolated ‘smashing’ opportunities that even the most mediocre mercenary would have exploited.ā€
The Stubbornness of Broken Steel:
‘In the midst of an iron crisis, seeing a warrior attempt to strike with a chipped and useless blade (Broken Weapon), when she has intact projectiles at her belt, is nothing short of senile madness. Their refusal to adapt to the material circumstances of combat condemned them to certain defeat as soon as their equipment failed.’
Alchemical Waste:
‘Inventories filled with valuable potions, burning oils, and magical protections… and yet, they preferred to die empty-handed rather than consume these resources. Nonexistent resource management (UseItem) transformed a potentially deadly fight into a mere looting operation on unnecessarily prepared corpses.’


šŸ“œ Solution: the awakening of shadows

“The awakening was brutal. What I witnessed in the Valley of the Tombs under the influence of Forgotten Edge was no longer a mere skirmish, but a lesson in applied survival. The cracks were plugged by an implacable logic, transforming these mercenaries into an organic fighting unit.”

The Shadow Reflex (Maneira):
“Oh, the irony! Try to blind the thief and you’ll only make her more dangerous. Now, the moment her vision blurs or an enemy slips away, Maneira instantly melts into the darkness (Hide). She no longer suffers blindness; she uses it to prepare a devastating sneak attack, capable of cleaving through the thickest armor.”
The “Machine Gun”:
“I’ve seen Maneira juggle her weapons with the dexterity of a dervish. Too far for steel? She unleashes a hail of darts at prodigious speed (5 attacks per round). Steel shatters? She doesn’t flinch and grabs her spare projectiles before the shards even hit the ground. She no longer fights; she saturates the space with death.”
Sisterhood Through the Shout (Shout 99):
“Isolation is no longer an option. Strike one of them, and an invisible rallying cry ripples through the ranks. Even lost in the fog or disoriented by a spell, they now converge on their sisters’ position (MoveToObject). They are no longer four individuals, but a single entity with multiple limbs.”
The Priestesses’ Uncompromising Demeanor:
Gone are the absurd chases against fleeing skeletons. The priestesses now hold their ground, ignoring the stragglers to focus on the real threats. They consume their Stone Form ointments at the first sign of danger and punish the ungodly with Injunctions delivered with surgical precision.”

“In short, the traveler who ventures south with the arrogance of a veteran risks finding only the silence of the grave. Forgotten Edge has not only sharpened their blades; it has opened their eyes.”


šŸ“œ A word from the developer: The art of counterplay

ā€œCreating Forgotten Edge isn’t simply about increasing enemy health or armor class to artificially inflate the difficulty. My goal is to restore the tactical dignity of iconic Baldur’s Gate encounters.

For too long, we’ve ā€˜learned’ to beat the game by exploiting its technical limitations rather than by engaging with its characters. Blinding a thief to turn her into a motionless punching bag isn’t a heroic victory; it’s an admission of AI failure.

With Little Amazons v0.2, I wanted the game engine to finally respond to player creativity:

Systemic Responsiveness:
If you use an area-of-effect spell or mind control, the script shouldn’t ā€˜bug out,’ it should adapt.
Group Intelligence:
A fight against four elite mercenaries should feel like teamwork, not four isolated duels.ā€
Resource Usage: Every potion and wounding arrow in their inventory is now a real threat, not just loot to be picked up from a passive corpse.

The result is, I admit, brutal. Seeing Maneira deal 90 damage as she emerges from the shadows after being blinded is a shock. But it’s a necessary shock to make every victory truly earned.

Good luck, adventurers. You’ll need it.